Super Nintendo Architecture | A Practical Analysis
Creative Limitation And The Super Nintendo Sound Chips | Hackaday
foone🏳️⚧️ on Twitter: "So the SNES used a (variant of a) 65C816 CPU, right? A 3.58mhz 16-bit chip, a descendant of the 6502 used in the NES. But because it's a cartridge
How SNES emulators got a few pixels from complete perfection | Ars Technica
Glitchy SNES graphics. How do I fix? : r/consolerepair
The SNES Can Do Ray Tracing Thanks to a Homebrew “SuperRT” Chip | USgamer
A Super FX FAQ
Snes loads games, but is full of graphical glitches : r/retrogaming
A Super FX FAQ
Super Nintendo Architecture | A Practical Analysis
A homebrew expansion chip makes Realtime SNES Ray Tracing Possible
Super Doom: How id Software's Opus Made the Jump to Super NES | Shacknews
Super FX - Wikipedia
Every Super Nintendo Game That Uses The Super FX Chip